And yes, that’s a sarcasm. The following video was recorded from the latest version that was just released. (v 2.0.1)
Yes, the Boo co-op challenge is over now. But instead of getting an in-game error telling you that the event is over, the game just crashes. 🤦
First of all, I want to point out that this is not a way to enable some sort of secret handheld mode. This solution is more of a “think outside the box” solution and it only works efficiently for a few minigames. The trick is the following.
This is what portable mode normally looks like:
So what you need to do is the following:
And that’s it. So while you keep holding the Switch with the joycon that is still attached to it, you can use your other hand to play with the free joycon. By the way, this also works for Mario Tennis Aces Swing Mode (or, I guess, any other game that requires using the joycon this way)
Of course, this trick wouldn’t be needed if NDcube had implemented a way to only play the minigames that only use buttons when it detects that the system is being used in handheld mode. But well, we all know that probably won’t happen, even though they did disable the rumble based minigames if you have controller rumble disabled at system level.
Nice idea as a way to add replay value to the game but it’s badly implemented. I’ll explain why in a later post but, overall, the game is still bad and not recommended.
I can see why they say that the difficulty of the game’s “Adventure” mode suddenly jumps. It’s like if the CPU’s difficulty level was suddenly increased by two levels when reaching Boom Boom. It’s still manageable if you know what you’re doing, though.
PS. I’m not sharing here the last Splatoon 2 Octo Expansion gameplay video since that’s actually an old recording from July.
When version 2.0 was released for Mario Tennis Aces, I noticed that Nintendo’s support article on how to update the game (which includes the changelog) also mentioned about not being able to play in LAN mode with users who had an older version. Since I didn’t remember anyone mentioning the code for LAN Mode in Aces, I tried to find it on Nintendo’s support section.
To my surprise, I didn’t find any article about that. The only articles I found where about all the other games where the info has already been shared through other means and it’s well known that these modes exist. But considering that the changelog article mentions about a LAN Mode and hoping that it isn’t just a mistake, I decided to search for the code that triggers it.
After trying pressing several buttons that are used in the other games’ code, I eventually got to trigger the option to play in LAN.
So, for anyone looking for it, here’s the code to enable LAN Mode in Mario Tennis Aces:
Hold Left Stick and then press L and R at the same time.
The L and R buttons don’t need to start being pressed at the same time, just that, at one point, they are held down at the same time.
Btw, the code also works in Swing Mode.
And just in case, here’s the code again but in a different format.
(While holding Left Stick) L + R
I think I like the new Normal mode a bit more than the usual mode which is now called Pro. I find odd, though, that while you are in the lobby of Normal mode, you can’t play with the bgm like in every other lobby of the game. Btw, Dikong, if I get a friend request while recording, I usually wait until the recording is done to accept the friend request.