The game feels almost right but not exactly the same as previous Mega Man games, specially when compared to the NES ones (or the ones inspired by them like 10). It’s still a great game, but I think the walking animation is still off and, gameplay-wise, it feels a bit clunky in certain actions such as when climbing ladders or sliding. You can get used to it quickly, though. Also, the music is a bit lacking too, IMO, but maybe that’s just a problem with Block Man’s stage. And the sound effects feel off too by some reason, like if they are a bit dull this time compared to the previous games. The Japanese voice-acting is also better than the English one, although the difference is not as noticeable as it was in Mega Man 8 and English is still acceptable this time.
(This video is actually edited and contains a mix of the first time I started the game and checked the menus with the second full playthrough of Block Man’s stage. It was hard to find a part where to combine both segments seamlessly since the loading times are quite good.)
It seems the demo is multiplayer only and only for two players. Maybe the final game is like that too? ? I know at least that it’s only for two players max, though. I’m just not sure if it’s possible to play against the CPU or if it always has to be multiplayer. Anyway, I just used both joycons myself while playing it.
While the Online Tournament Demo was going on and a few days after it finished, I noticed that a lot of people were commenting and excusing the connection issues by saying that this was supposed to be a network stress test and not a demo of how the game really would be. Actually, though, the Mario Tennis Aces Online Tournament Demo was just an advertisement. It was never intended to be a stress test and probably never used as one.
As proven by the screenshot below, Mario Tennis Aces: Online Tournament Demo seems to be region locked. While the software inside seems to be the exact same one, the internal IDs are different, so you can have two copies of the demo on your Switch.
What this means is that you won’t be able to play against people from other regions during the demo. (Which is proven by the fact that each region has their own schedule to play the demo.)
So far, it seems the full version will not be region locked, though, as it is possible to open the Japanese eShop listing through the American demo.
(Sushi Striker’s case is a bit different which I’ll explain in a different post.)
Got the demo of PixelJunk Monsters 2 on Nintendo Switch a while ago. Downloaded it through the Japanese eShop since it wasn’t available yet on any other region. (I think it is now available now, btw)
Anyway, the point of this post is just to share a few glitches that I experienced while playing it, and maybe the reason why this demo wasn’t available outside of Japan yet. (or maybe the glitches are still there, XD ) (Update on this situation below)
The demo is supposed to have English support and I was playing with my Switch set to English during the whole time.
UPDATE: A few minutes after this post was published, I got a reply on Twitter that confirms that these glitches do not exist anymore in the full version of the game.
yup all fixed in the full version 🙂
— Dylan (@dylancuthbert) May 28, 2018
I can also confirm that the software in the demo version that is accessible through the American eShop is the same as the Japanese one, even though the ID seems to be different. (So you can essentially have the demo two times in case you want to do that by some reason.) The glitches still work in this version (demo v 1.0) in case you want to check them out.