Video settings have gotten more complicated in the recent years. To be more precise, since HD TVs started to appear, there’s been more settings to configure.
The easiest part to configure is the resolution, as that’s pretty much done automatically and in the right way. The real confusion comes with another setting in the video, the RGB Range. Setting this part correctly is as important as the resolution, specially if you are going to take screenshots, record video, or stream. It’s even more important if you’re going to do any kind of graphic comparison.
Welp, Nintendo has done it again. The NES app only gets two new games while the Japanese version gets three. It’s also interesting to note that this is also the first time there’s a second Special version for a game that already had one before (Metroid). Below is the list of games added on the NES version.
Super Mario Bros. 2
(SP) Blaster Master (Starts fully powered up on area 8)
(SP2) Metroid (Starts fully powered up right before the final area)
And here’s the list of games added on the Family Computer – Nintendo Switch Online app.
Tsuppari Oozumou [つっぱり大相撲]
Super Mario USA (aka, Super Mario Bros. 2)
(SP) Blaster Master (Same changes as NES app)
(SP2) Metroid (Famicom Disk Version, same changes as NES app)
The sumo game from Tecmo was never released outside of the region. So, once again, instead of replacing the game for a different one, Nintendo simply decided to skip it.
January has arrived and with it comes the biggest difference yet between the NES and Famicom apps of the Nintendo Switch. On November, the Famicom version of the app got one more SP version that NES didn’t get, but it was also because it didn’t need it. This time, though, Japanese users will get one extra game.
Below is the full list of games added on the Nintendo Entertainment System – Nintendo Switch Online app.
(SP) Ninja Gaiden (Starts on stage 6-4, right before the final boss.)
(SP) Ghosts’n Goblins (Starts on stage 6 of the first run.)
And here’s the list of games added on the Family Computer – Nintendo Switch Online app.
Joy Mech Fight [ジョイメカファイト]
Zelda 2 (Famicom Disk System version)
(SP) Ninja Gaiden (Same as above.)
(SP) Ghosts’n Goblins (Same as above.)
As you can see, Japan got the usual three games, but one of them was never released outside of the region. So instead of replacing the game for a different one, Nintendo simply decided to just omit it and leave it to just two new games for the people using the NES version.
A bit late but still in time as it’s still December (and 2018) while I’m publishing this. 😅 Anyway, this time there wasn’t much difference between the two apps.
The main difference this time is that the Famicom app got (for obvious reasons) the Famicom Disk version of SP Metroid instead of the cartridge version. So you have enhanced sound effects in the Japanese version compared the NES one. (Including Ridley sound effects whenever he’s hurt)
Besides that, the differences are simple. Adventures of Lolo levels seem to be harder in the Famicom and SP Dr. Mario starts from a slightly different save state due to the random nature of the game.
With the latest update of the NES and Famicom applications on Nintendo Switch, the first noticeable difference has actually appeared. Previously, most of the differences were just in the language. This time, though, the Japanese application got one more game that is not available on the NES application.
The November update for the NES Nintendo Switch Online included the following games:
(SP) Gradius: Gradius but, by default, it loads a save state in which you are fully powered up and start on stage 5 (if I recall correctly)
Metroid: Regular NES Metroid, password functionality works the same way to the point that you can crash it with the right code.
Mighty Bomb Jack: Another regular NES game.
TwinBee: Regular NES TwinBee.
You can see each of the games in action in the video below:
In Japan, though, they got the following:
(SP) Gradius: Same special version as above, just in the Japanese release.
Metroid: The Famicom Disk version of Metroid. This includes enhanced music and a save file system similar to The Legend of Zelda.
Mighty Bomb Jack: Same as above, just in the Japanese release.
TwinBee: Same as above, Japanese release.
(SP) Mario Open Golf: A special version of the Japanese release of NES Open Tournament Golf. This version starts by default with a save data where everything is already unlocked.
As you can see, the Famicom Nintendo Switch Online application actually got one more game in the latest update compared to the NES version. The biggest reason why this happened is because Mario Open Golf is quite different to NES Open Tournament Golf in its contents.
The first difference and main reason why there’s no SP version is that NES Open Tournament Golf has everything already unlocked by default. In Mario Open Golf, Japan is the only course available at the start and the rest need to be unlocked. There’s also the fact that the Japanese version has a few more courses available and the overall game is harder. Similar to Super Mario Bros. 2, it was one of those games that Nintendo thought it would be too hard for players outside of Japan. In this case, they did release the same game but with a simplified and lower number of courses.
First of all, I want to point out that this is not a way to enable some sort of secret handheld mode. This solution is more of a “think outside the box” solution and it only works efficiently for a few minigames. The trick is the following.
This is what portable mode normally looks like:
So what you need to do is the following:
And that’s it. So while you keep holding the Switch with the joycon that is still attached to it, you can use your other hand to play with the free joycon. By the way, this also works for Mario Tennis Aces Swing Mode (or, I guess, any other game that requires using the joycon this way)
Of course, this trick wouldn’t be needed if NDcube had implemented a way to only play the minigames that only use buttons when it detects that the system is being used in handheld mode. But well, we all know that probably won’t happen, even though they did disable the rumble based minigames if you have controller rumble disabled at system level.
At least the characters and mechanics are getting worked on, though.
I finally decided to start up Mario Tennis Aces again to check the last update they did to the game. As expected, they have not fixed the biggest problems with the game menus and options available.
Besides the much needed gameplay balance, one of the things that Mario Tennis Aces really needs are new game options, specially when playing offline. Like I said in my Quick Review a while ago, the game barely has any content and it depends mostly on the replay value of its simple online multiplayer. And the little content that it has is quite complicated and confusing to configure the way you want. Sadly, the rushed updates clearly indicate that the game was released incomplete, similar to how it happened to Mario Tennis Ultra Smash.
Based on what I’ve read, Shantae games have always been translated badly. No need to even review the localization when the basic translation is already bad. While I can’t confirm that it’s always been bad, I know it’s not good in both Shantae and the Pirate’s Curse and the last entry, Shantae: Half-Genie Hero. And the Ultimate Edition of Half-Genie Hero doesn’t change the translation at all, so it’s still really bad. This seems to apply to every language available since I read reviews from Japanese users stating that, while the gameplay is good, the text has issues.
To show how bad the current translation is and how the localization could be improved, I decided to copy two parts of the game’s original (English) script and then translate and localize them to Spanish myself. After that, I decided to copy the current Spanish translation just so that it can be compared with my translation. I also translated the current Spanish script back to English to compare it with the original English script and also so that people who know English but not Spanish can see how bad it is.
Several weeks ago, I was able to play Assault Android Cactus thanks to the Xbox Live Gold free games program. I was really surprised that the game isn’t better known since it’s actually a really good game. It’s a twin stick shooter where the focus isn’t in knowing how to survive but instead is in knowing how to defeat your enemies as efficiently as possible. Survival is just part of it as it’s obviously always more beneficial to be actively attacking the whole time than having to be waiting until your character reactivates.
Before I go on with this post, I want to clear up that this isn’t a review (or a Quick Review). While part of it can be taken as a review, this will focus more on why I think the game would be great on Switch.