I can see why they say that the difficulty of the game’s “Adventure” mode suddenly jumps. It’s like if the CPU’s difficulty level was suddenly increased by two levels when reaching Boom Boom. It’s still manageable if you know what you’re doing, though.
Here’s another group of practice drawings I did sometime during the middle of last year. The main practice was Peach but since I didn’t want to leave any space unused, I decided to also do Rie and Daisy as practice in the little space remaining.
When version 2.0 was released for Mario Tennis Aces, I noticed that Nintendo’s support article on how to update the game (which includes the changelog) also mentioned about not being able to play in LAN mode with users who had an older version. Since I didn’t remember anyone mentioning the code for LAN Mode in Aces, I tried to find it on Nintendo’s support section.
To my surprise, I didn’t find any article about that. The only articles I found where about all the other games where the info has already been shared through other means and it’s well known that these modes exist. But considering that the changelog article mentions about a LAN Mode and hoping that it isn’t just a mistake, I decided to search for the code that triggers it.
After trying pressing several buttons that are used in the other games’ code, I eventually got to trigger the option to play in LAN.
So, for anyone looking for it, here’s the code to enable LAN Mode in Mario Tennis Aces:
Hold Left Stick and then press L and R at the same time.
The L and R buttons don’t need to start being pressed at the same time, just that, at one point, they are held down at the same time.
Btw, the code also works in Swing Mode.
And just in case, here’s the code again but in a different format.
I think I like the new Normal mode a bit more than the usual mode which is now called Pro. I find odd, though, that while you are in the lobby of Normal mode, you can’t play with the bgm like in every other lobby of the game. Btw, Dikong, if I get a friend request while recording, I usually wait until the recording is done to accept the friend request.
One of the Hunter Medals (and achievement and trophy in Xbox One and PS4 respectively) from the X Legacy Collection 2 involves clearing a stage in X Challenge with no more than three minutes remaining. Then, there’s also the Weapon Select menu which, as is expected from a mode in which speed is rewarded, pauses the game but not the timer. So yeah, mix up both and you have a really easy exploit to get this Medal without much work, as shown in the clip below by Rie and shared through my Twitter.
I actually had to edit this video because Camelot messed up the user interface again. When you first confirm that you want to play alone, it appears like if it’s already looking for other players to play with. Well, it’s not. You need to press the “Confirm” button again to actually start the player search, even though the bottom right icons make it seem like cancelling is the only option and that the “Confirm” button doesn’t do anything.
About the part where I was playing The Legend of Zelda, I was actually trying to bring up the Save Menu by using the second controller’s secret code. Obviously, I wasn’t able to remember it out so I just resumed showcasing the NES app.
A small but serious bug was affecting the N Masters Game Card Generators after the recent server upgrade. Whenever you tried to update a card through any way or if you were trying to create a new one, you would end up receiving one that is completely blank in the text data.
The bug is now fixed and all three Card Generators should work correctly. If your card is currently glitched, you can easily fix it by leveling it up or by editing it, even if you leave all your data the same way.
The game feels almost right but not exactly the same as previous Mega Man games, specially when compared to the NES ones (or the ones inspired by them like 10). It’s still a great game, but I think the walking animation is still off and, gameplay-wise, it feels a bit clunky in certain actions such as when climbing ladders or sliding. You can get used to it quickly, though. Also, the music is a bit lacking too, IMO, but maybe that’s just a problem with Block Man’s stage. And the sound effects feel off too by some reason, like if they are a bit dull this time compared to the previous games. The Japanese voice-acting is also better than the English one, although the difference is not as noticeable as it was in Mega Man 8 and English is still acceptable this time.
(This video is actually edited and contains a mix of the first time I started the game and checked the menus with the second full playthrough of Block Man’s stage. It was hard to find a part where to combine both segments seamlessly since the loading times are quite good.)