This is what I shared on Twitter a few days ago.
— Link-NM (@Link_NM) October 3, 2018
Since this was recorded through the Switch, though, you can’t really see when the burn-in protection triggers. So here’s a video of the bug but recorded through a capture card, where you can clearly see (and more easily hear) the glitch that I’m talking about.
The glitch was partially fixed on the current version which was released recently (October 10, 2018). There’s still some sound distortion but it’s now very hard to notice it.
And yes, that’s a sarcasm. The following video was recorded from the latest version that was just released. (v 2.0.1)
Yes, the Boo co-op challenge is over now. But instead of getting an in-game error telling you that the event is over, the game just crashes. 🤦
Nice idea as a way to add replay value to the game but it’s badly implemented. I’ll explain why in a later post but, overall, the game is still bad and not recommended.
I can see why they say that the difficulty of the game’s “Adventure” mode suddenly jumps. It’s like if the CPU’s difficulty level was suddenly increased by two levels when reaching Boom Boom. It’s still manageable if you know what you’re doing, though.
PS. I’m not sharing here the last Splatoon 2 Octo Expansion gameplay video since that’s actually an old recording from July.
I think I like the new Normal mode a bit more than the usual mode which is now called Pro. I find odd, though, that while you are in the lobby of Normal mode, you can’t play with the bgm like in every other lobby of the game. Btw, Dikong, if I get a friend request while recording, I usually wait until the recording is done to accept the friend request.